LlLookAt
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| 函数名 |
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| Function: llLookAt( vector target, float strength, float damping ); |
| 参数:
• vector target – position in region coordinates • float strength • float damping – seconds to critically damp in |
| 返回值:
使物体将其上轴(正 z)指向目标,同时将其前轴(正 x)保持在水平线以下。继续跟踪目标,直到调用 llstoplookat。 |
| 注意事项 |
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注意事项
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| 示例 |
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示例一
//Causes Object to look at nearest Avatar.
default
{
state_entry()
{
llSensorRepeat("", "", AGENT, 20.0, PI, 0.2);
}
sensor(integer total_number)
{
llLookAt( llDetectedPos(0) + <0.0, 0.0, 1.0>, 3.0, 1.0 );
}
}
示例二 // Same as above, but for use inside a child prim or the root of an attachment.
// Make the child or attachment look at nearest Avatar.
default
{
state_entry()
{
llSensorRepeat("", "", AGENT, 20.0, PI, 0.2);
}
sensor(integer total_number)
{
vector p = llGetPos();
llLookAt(p + (llDetectedPos(0) + <0.0, 0.0, 1.0> - p) / llGetRootRotation(), 3.0, 1.0);
}
}
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| 相关函数 |
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| llRotLookAt |
| 相关事件 |
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