LlGetAnimationOverride

来自人工智能助力教育知识百科
跳转至: 导航搜索

Template:Needs Translation/


函数名
Function: string llGetAnimationOverride( string anim_state )
参数:string anim_state–动画状态
返回值:返回一个字符串,它是用于指定动画状态(anim_state)的动画名称。
注意事项
权限
  • 不要依赖于权限的自动授予状态。始终使用run_time_permissions事件。
  • 如果脚本缺少权限PERMISSION_OVERRIDE_ANIMATIONS和PERMISSION_TRIGGER_ANIMATION,脚本将在DEBUG_CHANNEL上发出错误提示,操作失败(但是脚本继续运行)。
  • 一旦PERMISSION_OVERRIDE_ANIMATIONS权限被授予,除了在脚本内部(例如,使用一个新的llRequestPermissions调用)或者脚本被重置,可能没有办法撤销它。此外,即使脚本失去权限(或被解除ezzed),它也不会重置/恢复覆盖动画。
    • 对于查看者3.6.7及以上:如果对象没有附加到权限授予者但在同一区域,那么Me>Movement>Stop Animating Me将撤销PERMISSION_TRIGGER_ANIMATION和PERMISSION_OVERRIDE_ANIMATIONS(其他权限将保留)。在这种情况下,重写被重置。
  • 一旦PERMISSION_TRIGGER_ANIMATION权限被授予,除了在脚本内部(例如,使用一个新的llRequestPermissions调用)或者脚本被重置,可能没有办法撤销它。
    • 对于查看者3.6.7及以上:如果对象没有附加到权限授予者但在同一区域,那么Me>Movement>Stop Animating Me将撤销PERMISSION_TRIGGER_ANIMATION和PERMISSION_OVERRIDE_ANIMATIONS(其他权限将保留)。
示例
示例1
//    llGetAnimationOverride Example
//    A Script to check the animation Stats on
//  all available overridable animations.
//    By Kanashio Koroshi and Pedro Oval
 
 
default
{
    state_entry()
    {
        llRequestPermissions(llGetOwner(),
            PERMISSION_OVERRIDE_ANIMATIONS);
    }
 
    run_time_permissions(integer permissions)
    {
        if (permissions & PERMISSION_OVERRIDE_ANIMATIONS)
        {
            llOwnerSay("Listing Overridden Animations");
            llOwnerSay("Crouching: " + llGetAnimationOverride("Crouching"));
            llOwnerSay("CrouchWalking: " + llGetAnimationOverride("CrouchWalking"));
            llOwnerSay("Falling Down: " + llGetAnimationOverride("Falling Down"));
            llOwnerSay("Flying: " + llGetAnimationOverride("Flying"));
            llOwnerSay("FlyingSlow: " + llGetAnimationOverride("FlyingSlow"));
            llOwnerSay("Hovering: " + llGetAnimationOverride("Hovering"));
            llOwnerSay("Hovering Down: " + llGetAnimationOverride("Hovering Down"));
            llOwnerSay("Hovering Up: " + llGetAnimationOverride("Hovering Up"));
            llOwnerSay("Jumping: " + llGetAnimationOverride("Jumping"));
            llOwnerSay("Landing: " + llGetAnimationOverride("Landing"));
            llOwnerSay("PreJumping: " + llGetAnimationOverride("PreJumping"));
            llOwnerSay("Running: " + llGetAnimationOverride("Running"));
            llOwnerSay("Sitting: " + llGetAnimationOverride("Sitting"));
            llOwnerSay("Sitting on Ground: " + llGetAnimationOverride("Sitting on Ground"));
            llOwnerSay("Standing: " + llGetAnimationOverride("Standing"));
            llOwnerSay("Standing Up: " + llGetAnimationOverride("Standing Up"));
            llOwnerSay("Striding: " + llGetAnimationOverride("Striding"));
            llOwnerSay("Soft Landing: " + llGetAnimationOverride("Soft Landing"));
            llOwnerSay("Taking Off: " + llGetAnimationOverride("Taking Off"));
            llOwnerSay("Turning Left: " + llGetAnimationOverride("Turning Left"));
            llOwnerSay("Turning Right: " + llGetAnimationOverride("Turning Right"));
            llOwnerSay("Walking: " + llGetAnimationOverride("Walking"));
        }
    }
}
相关函数
llGetPermissions—获得授予的权限

llGetPermissionsKey—获取授予权限的代理 llRequestPermissions—请求权限 llSetAnimationOverride llResetAnimationOverride

相关事件
run_time_permissions—权限接收事件