Template:Needs Translation/
函数名
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Function: key llGenerateKey( );
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参数:无
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返回值:返回生成的密钥
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注意事项
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特定 uuid 版本是一个实现细节,该细节在过去已经更改,将来可能再次更改。
不要依赖于返回到版本5的 uuid。 由于所生成的 uuid 是版本控制的,所以它不应该返回空键值。
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示例
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default
{
touch_start(integer num_detected)
{
// avatar touching
key avatarKey = llDetectedKey(0);
string avatarName = llKey2Name(avatarKey);
// key of the owner
key owner = llGetOwner();
// generated random key
key random = llGenerateKey();
// number of objects inside the same prim
integer numberOfObjects = llGetInventoryNumber(INVENTORY_OBJECT);
if (numberOfObjects)
{
// name of first object sorted by name inside the prim's inventory
string itemName = llGetInventoryName(INVENTORY_OBJECT, 0);
llGiveInventory(avatarKey, itemName);
llInstantMessage(avatarKey, "Your transaction key is '" + (string)random + "'.");
llInstantMessage(owner, "Transaction record:\n"
+ "receiver: " + avatarName + " (" + (string)avatarKey + ")\n"
+ "item: " + itemName + "\n"
+ "transaction key: " + (string)random);
}
else
{
// PUBLIC_CHANNEL has the integer value 0
llSay(PUBLIC_CHANNEL, "No items to give away, sorry!");
}
}
}
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