Template:Needs Translation/
函数名
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Function: llSitTarget( vector offset, rotation rot );
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参数:
•矢量偏移–sit目标在局部原始坐标系中的附加位置。
•旋转旋转–相对于主旋转,sit目标的附加旋转。
如果偏移==<0.0,0.0,0.0>则移除sit目标。
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返回值:设置prim的坐姿位置。坐姿位置是相对于prim的位置和旋转。
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注意事项
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llSitTarget设置代理目标的位置(高级->字符->查看代理目标)。目标的位置基于rot和偏移。
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示例
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示例1
default
{
state_entry()
{
llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
}
}
default //example with work-around for llSetTarget rot bug
{ //place in any prim large enough to sit on at any angle
//click once to choose a place to sit, a second time to sit there
touch_start(integer num)
{
vector pos=llDetectedTouchPos(0); //use touch to set sit target
vector lft=llDetectedTouchBinormal(0); //use normals to rotate avatar to
vector up=llDetectedTouchNormal(0); //sit upright
rotation rot=llAxes2Rot(lft%up,lft,up)/llGetRot(); //rotate avatar to stand there
vector siz=llGetAgentSize(llDetectedKey(0));
pos += 0.65*siz.z*up; //this places MY avatars feet close to the surface
pos = (pos-llGetPos())/llGetRot(); //llSetTarget expects local co-ordinates
if (rot!=ZERO_ROTATION) pos -=<0,0,0.4>; //here is the work around
llSitTarget(pos,rot);
llSetClickAction(CLICK_ACTION_SIT); //switch to sit for second click
}
changed(integer change)
{
if (llAvatarOnSitTarget()==NULL_KEY) //if they unsit,
llSetClickAction(CLICK_ACTION_TOUCH); //go back to click mode
}
}
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