LlGetAccel
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{{函数详情 函数名=Function: vector llGetAccel( ) 参数=参数:无 返回值=返回值:返回一个向量,该向量是物体在区域参考系中的加速度。
|注意事项= 返回附件中的零矢量,与阿凡达的加速度无关,返回子素中的零矢量,与链接集的加速度无关
|示例=
//A very simple (and not very effective) way of keeping a physical object in place.
//If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. 
//If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
default {
    moving_start(){ 
        vector ac;
        // Go forever         
        while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating...
            llApplyImpulse(-ac, 0); //Slow us down.
        }
    }
}
|相关函数=
llGetOmega
llGetVel
llGetTorque
llGetMass
llGetForce
llSetForce
llSetTorque
llSetForceAndTorque
}}
