Template:Needs Translation/
函数名
|
Function: vector llDetectedGrab( integer number );
|
参数: 检测信息号的整数索引不支持负索引。
|
返回值:返回一个向量,该向量是用户触摸对象的抓取偏移量;只在触摸事件中起作用。
|
注意事项
|
注意事项
- 如果数字超出了界限,这个函数返回<0.0,0.0,0.0>,脚本继续执行,没有错误消息。
- 启用lldetect *函数的事件总是返回至少一个检测到的项。
如果没有检测到任何东西,则不引发检测事件。
|
示例
|
示例1
default
{
state_entry()
{
llSetStatus(PRIM_PHYSICS,TRUE);//This allows the object to be "grabbed" and dragged
}
touch(integer num_detected)
{
llSay(0,(string)llDetectedGrab(0));//Be prepared for a great amount of chatted info.
//The faster you move the mouse while grabbing the object the greater the offset becomes.
//This is not due to the speed but the reaction time of the turn around of the physical prim,
//thus an offset (distance from grab to prim center) is created and measured by this function.
}
}
示例2
/******
Simple llDetectedGrab illustration, rez a prim and add this script.
The prim will become a cone that follows mouse grabs.
Click and hold the mouse button down on the object, then:
- Drag left and right to move parallel to the camera focal plane.
- Drag up and down to move to and from the camera.
- Hold down Ctrl, then drag up and down to move vertically.
******/
default
{
state_entry()
{
llMinEventDelay(0.25);
llSetStatus(STATUS_PHYSICS, FALSE); // make the object static for simplicity
llSetPrimitiveParams([
PRIM_SIZE, <0.5, 0.5, 0.5>,
PRIM_TYPE, PRIM_TYPE_CYLINDER, PRIM_HOLE_DEFAULT, <0.0, 1.0, 0.0>,
0.0, ZERO_VECTOR, ZERO_VECTOR, ZERO_VECTOR
]); // a cone that can follow the mouse pointer
}
touch(integer total_number)
{
llLookAt(llGetPos() + llDetectedGrab(0), 1.0, 1.0);
}
}
|