Template:Needs Translation/
函数名
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Function: key llDetectedOwner( integer number );
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参数:integer number–Index of detection information number does not support negative indexes.
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返回值:Returns the key (UUID) of the owner of the object.
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注意事项
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注意事项
- If number is out of bounds the script continues to execute without an error message.
- Events that enable the llDetected* functions always return at least one detected item.
- Detection events are not raised if there is nothing detected.[1]
- The detection event's items detected parameter is initially never less than 1.[2]
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示例
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default
{
collision_start(integer num_detected)
{
string output =
"\nkey of colliding object's owner ... or the colliding avatar: " + (string)llDetectedOwner(0)
+ "\nkey of this object's owner: " + (string)llGetOwner()
+ "\nname of colliding object/avatar: " + llDetectedName(0)
+ "\nkey of colliding object/avatar: " + (string)llDetectedKey(0)
+ "\nkey of the prim containing this script: " + (string)llGetKey()
+ "\nkey of this object's root prim: " + (string)llGetLinkKey(LINK_ROOT);
llSay(0, output);
}
}
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相关函数
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llGetOwnerKey–llGetOwnerKey(llDetectedKey(number)) is the same as llDetectedOwner(number) only if the detected object is in the same region.
llGetOwner
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