LlDetectedOwner

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函数名
Function: key llDetectedOwner( integer number );
参数:integer number–Index of detection information number does not support negative indexes.
返回值:Returns the key (UUID) of the owner of the object.
注意事项
注意事项
  • If number is out of bounds the script continues to execute without an error message.
  • Events that enable the llDetected* functions always return at least one detected item.
  • Detection events are not raised if there is nothing detected.[1]
  • The detection event's items detected parameter is initially never less than 1.[2]
示例
default
{
    collision_start(integer num_detected)
    {
        string output =
            "\nkey of colliding object's owner ... or the colliding avatar: " + (string)llDetectedOwner(0)
            + "\nkey of this object's owner: " + (string)llGetOwner()
            + "\nname of colliding object/avatar: " + llDetectedName(0)
            + "\nkey of colliding object/avatar: " + (string)llDetectedKey(0)
            + "\nkey of the prim containing this script: " + (string)llGetKey()
            + "\nkey of this object's root prim: " + (string)llGetLinkKey(LINK_ROOT);        
        llSay(0, output);
    }
}
相关函数
llGetOwnerKey–llGetOwnerKey(llDetectedKey(number)) is the same as llDetectedOwner(number) only if the detected object is in the same region.

llGetOwner

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