Template:Needs Translation/
函数名
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Function: vector llDetectedTouchST( integer index );
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参数:integer index–Index of detection information index does not support negative indexes.
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返回值:Returns a vector that is the surface coordinates for where the prim was touched. The x & y vector positions contain the horizontal (s) & vertical (t) face coordinates respectively (<s, t, 0.0>). Each component is usually in the interval [0.0, 1.0] with the origin in the bottom left corner.[1] With some mesh objects, values of less than 0.0 and higher than 1.0 have been observed.
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注意事项
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*If index is out of bounds the script continues to execute without an error message.
- TOUCH_INVALID_TEXCOORD is returned when...
- The avatar's viewer does not support face touch detection.
- To check if face touch detection is supported check the return of llDetectedTouchFace.
- The touch has moved off the surface of the prim.
- The touch happened too close to the edge of the face to determine a location.
- The event triggered is not a touch event.
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示例
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示例1
default
{
touch_start(integer total_number)
{
integer touchFace = llDetectedTouchFace(0);
vector touchST = llDetectedTouchST(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
// touchST.x goes across the face from the left to the right
// touchST.y goes up the face from the bottom to the top
if (touchFace == -1)
llWhisper(PUBLIC_CHANNEL, "Sorry, your viewer doesn't support touched faces.");
else if (touchST == TOUCH_INVALID_TEXCOORD)
llWhisper(PUBLIC_CHANNEL, "Sorry, the touch position upon the face could not be determined.");
else
llSay(PUBLIC_CHANNEL, "llDetectedTouchST(0) = " + (string)touchST
+ "\ntouchST.x = " + (string)touchST.x
+ "\ntouchST.y = " + (string)touchST.y);
}
}
示例2
integer numberOfRows = 12;
integer numberOfColumns = 12;
default
{
touch_start(integer total_number)
{
vector touchST = llDetectedTouchST(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
// touchST.x goes across the face from the left to the right
// touchST.y goes up the face from the bottom to the top
integer columnIndex = (integer) (touchST.x * numberOfColumns);
integer rowIndex = (integer) (touchST.y * numberOfRows);
integer cellIndex = (rowIndex * numberOfColumns) + columnIndex;
llSay(PUBLIC_CHANNEL, "ST grid (" + (string)columnIndex + ", " + (string)rowIndex
+ ") --> cell " + (string)cellIndex);
}
}
示例3
// with friendly permission of Supremius Maximus
// who made the texture used in this script
//
// click&hold the mouse while dragging across
// the face of the prim
default
{
touch(integer num_detected)
{
integer link = llDetectedLinkNumber(0);
integer face = llDetectedTouchFace(0);
vector touchST = llDetectedTouchST(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
// touchST.x goes across the face from the left to the right
// touchST.y goes across the face from the bottom to the top
string uuid = "23badbe7-6d8c-639b-0131-bb321f8e9db5";
llSetLinkPrimitiveParamsFast(link, [
PRIM_TEXTURE, face, uuid, <1.0, 1.0, 0.0>, touchST, 0,
PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
}
}
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