“LlGroundRepel”的版本间的差异
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}// This is actually a remarkably fast way to go straight up!! | }// This is actually a remarkably fast way to go straight up!! | ||
− | <pre> | + | </pre> |
2020年8月20日 (四) 10:20的最新版本
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函数名 |
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Function: llGroundRepel( float height, integer water, float tau ); |
参数:
float height – Distance above the ground integer water – boolean, if TRUE then hover above water too. float tau – seconds to critically damp in |
返回值:如高度在地面或水平面 * 0.5(以往更高)以内,则会严重阻隔高度 |
注意事项 |
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只对物理物体有效 |
示例 |
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示例一
default { state_entry() { llSetStatus(STATUS_PHYSICS, TRUE); llGroundRepel(0.5, TRUE, 0.2); // In a 1/2 meter cube this is roughly the minimum height for any noticeable effect. // to llGroundRepel(4096.0, TRUE, 0.2); // There is no restrictive maximum. // However as the prim reaches 4096 meters (bear in mind the prim height will be (float height + ground height)) // it will be too high to be allowed to exist. } }// This is actually a remarkably fast way to go straight up!! |
相关函数 |
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llSetHoverHeight--和 lgroundrepel 一样,只是没有高度条件
llStopHover--停止徘徊 |
相关事件 |
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无 |