“LlSitTarget”的版本间的差异
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default //example with work-around for llSetTarget rot bug | default //example with work-around for llSetTarget rot bug | ||
{ //place in any prim large enough to sit on at any angle | { //place in any prim large enough to sit on at any angle | ||
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|相关函数= | |相关函数= |
2020年8月11日 (二) 01:23的最新版本
首页 | 函数 | 事件 | 类型 | 操作符 | 常数 | Flow Control | Script Library | Categorized Library | Tutorials |
函数名 |
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Function: llSitTarget( vector offset, rotation rot ); |
参数:
•矢量偏移–sit目标在局部原始坐标系中的附加位置。 •旋转旋转–相对于主旋转,sit目标的附加旋转。 如果偏移==<0.0,0.0,0.0>则移除sit目标。 |
返回值:设置prim的坐姿位置。坐姿位置是相对于prim的位置和旋转。 |
注意事项 |
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llSitTarget设置代理目标的位置(高级->字符->查看代理目标)。目标的位置基于rot和偏移。 |
示例 |
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示例1
default { state_entry() { llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place. } } default //example with work-around for llSetTarget rot bug { //place in any prim large enough to sit on at any angle //click once to choose a place to sit, a second time to sit there touch_start(integer num) { vector pos=llDetectedTouchPos(0); //use touch to set sit target vector lft=llDetectedTouchBinormal(0); //use normals to rotate avatar to vector up=llDetectedTouchNormal(0); //sit upright rotation rot=llAxes2Rot(lft%up,lft,up)/llGetRot(); //rotate avatar to stand there vector siz=llGetAgentSize(llDetectedKey(0)); pos += 0.65*siz.z*up; //this places MY avatars feet close to the surface pos = (pos-llGetPos())/llGetRot(); //llSetTarget expects local co-ordinates if (rot!=ZERO_ROTATION) pos -=<0,0,0.4>; //here is the work around llSitTarget(pos,rot); llSetClickAction(CLICK_ACTION_SIT); //switch to sit for second click } changed(integer change) { if (llAvatarOnSitTarget()==NULL_KEY) //if they unsit, llSetClickAction(CLICK_ACTION_TOUCH); //go back to click mode } } |
相关函数 |
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llLinkSitTarget |
相关事件 |
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changed |