“LlDetectedGrab”的版本间的差异
(创建页面,内容为“{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}} {{函数详情 |函数名 = Function: vector llDetectedGrab( integer number ); |参数= 参数…”) |
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|函数名 = Function: vector llDetectedGrab( integer number ); | |函数名 = Function: vector llDetectedGrab( integer number ); | ||
|参数= 参数: integer number–Index of detection information number does not support negative indexes. | |参数= 参数: integer number–Index of detection information number does not support negative indexes. | ||
− | |返回值= 返回值:Returns | + | |返回值= 返回值:Returns a vector that is the grab offset of the user touching the object; only works in the touch event. |
2020年4月13日 (一) 09:41的版本
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函数名 |
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Function: vector llDetectedGrab( integer number ); |
参数: integer number–Index of detection information number does not support negative indexes. |
返回值:Returns a vector that is the grab offset of the user touching the object; only works in the touch event. |
注意事项 |
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注意事项
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示例 |
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示例1
default { state_entry() { llSetStatus(PRIM_PHYSICS,TRUE);//This allows the object to be "grabbed" and dragged } touch(integer num_detected) { llSay(0,(string)llDetectedGrab(0));//Be prepared for a great amount of chatted info. //The faster you move the mouse while grabbing the object the greater the offset becomes. //This is not due to the speed but the reaction time of the turn around of the physical prim, //thus an offset (distance from grab to prim center) is created and measured by this function. } } 示例2 /****** Simple llDetectedGrab illustration, rez a prim and add this script. The prim will become a cone that follows mouse grabs. Click and hold the mouse button down on the object, then: - Drag left and right to move parallel to the camera focal plane. - Drag up and down to move to and from the camera. - Hold down Ctrl, then drag up and down to move vertically. ******/ default { state_entry() { llMinEventDelay(0.25); llSetStatus(STATUS_PHYSICS, FALSE); // make the object static for simplicity llSetPrimitiveParams([ PRIM_SIZE, <0.5, 0.5, 0.5>, PRIM_TYPE, PRIM_TYPE_CYLINDER, PRIM_HOLE_DEFAULT, <0.0, 1.0, 0.0>, 0.0, ZERO_VECTOR, ZERO_VECTOR, ZERO_VECTOR ]); // a cone that can follow the mouse pointer } touch(integer total_number) { llLookAt(llGetPos() + llDetectedGrab(0), 1.0, 1.0); } } |
相关函数 |
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llPassTouches |
相关事件 |
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touch_start |