“LlAdjustSoundVolume”的版本间的差异
第15行: | 第15行: | ||
|示例= | |示例= | ||
− | < | + | 示例1 |
+ | <pre> | ||
+ | // This example exercises the full valid range of argument from -1.0 to +1.0 | ||
+ | |||
default | default | ||
{ | { | ||
− | + | touch_start(integer num_detected) | |
{ | { | ||
− | + | float random = llFrand(2.0) - 1.0; | |
+ | |||
+ | llOwnerSay("The arccosine of " + (string)random + " is " + (string)llAcos(random)); | ||
} | } | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | 示例2 | ||
+ | <pre> | ||
+ | //An example for the Law of Cosines to calculate any angle of a triangle from 3 known side lengths. | ||
− | + | default | |
− | { | + | { |
− | + | touch_start(integer num_detected) | |
− | + | { | |
− | llOwnerSay(" | + | vector t=< llFrand(9.0)+1.0 , llFrand(9.0)+1.0 , llFrand(9.0)+1.0 >; //the 3 values of this vector are used to set the lengths of 3 sides of a triangle. |
+ | |||
+ | float anglexy=llAcos( (t.x*t.x+t.y*t.y-(t.z*t.z)) / ( 2*t.x*t.y) ) //Law Of Cosines | ||
+ | |||
+ | llOwnerSay("Using the Law Of Cosines, the angle of a triangle between side a="+(string)t.x+"and side b="+(string)t.y+"is = "+(string)anglexy+" radians="+(string)(anglexy*RAD_TO_DEG)+"° and that angle is not on side c="+(string)t.z); | ||
} | } | ||
} | } | ||
</pre> | </pre> | ||
+ | |||
+ | |相关函数= | ||
+ | [[llSin]] [[llAsin]] –sine & inverse Sine | ||
+ | [[llCos]] –cosine | ||
+ | [[llTan]] [[llAtan2]] –tangent & inverse tangent | ||
+ | }} |
2020年3月2日 (一) 12:42的版本
首页 | 函数 | 事件 | 类型 | 操作符 | 常数 | Flow Control | Script Library | Categorized Library | Tutorials |
函数名 |
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Function: llAdjustSoundVolume( float volume ); |
参数:• float
volume – between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0) |
返回值:Adjusts volume of attached sound. |
注意事项 |
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This function causes the script to sleep for 0.1 seconds. |
示例 |
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示例1
// This example exercises the full valid range of argument from -1.0 to +1.0 default { touch_start(integer num_detected) { float random = llFrand(2.0) - 1.0; llOwnerSay("The arccosine of " + (string)random + " is " + (string)llAcos(random)); } } 示例2 //An example for the Law of Cosines to calculate any angle of a triangle from 3 known side lengths. default { touch_start(integer num_detected) { vector t=< llFrand(9.0)+1.0 , llFrand(9.0)+1.0 , llFrand(9.0)+1.0 >; //the 3 values of this vector are used to set the lengths of 3 sides of a triangle. float anglexy=llAcos( (t.x*t.x+t.y*t.y-(t.z*t.z)) / ( 2*t.x*t.y) ) //Law Of Cosines llOwnerSay("Using the Law Of Cosines, the angle of a triangle between side a="+(string)t.x+"and side b="+(string)t.y+"is = "+(string)anglexy+" radians="+(string)(anglexy*RAD_TO_DEG)+"° and that angle is not on side c="+(string)t.z); } } |
相关函数 |
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llSin llAsin –sine & inverse Sine |
相关事件 |
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无 |