“LlAdjustSoundVolume”的版本间的差异
| 第15行: | 第15行: | ||
|示例= | |示例= | ||
| − | < | + | 示例1 |
| + | <pre> | ||
| + | // This example exercises the full valid range of argument from -1.0 to +1.0 | ||
| + | |||
default | default | ||
{ | { | ||
| − | + | touch_start(integer num_detected) | |
{ | { | ||
| − | + | float random = llFrand(2.0) - 1.0; | |
| + | |||
| + | llOwnerSay("The arccosine of " + (string)random + " is " + (string)llAcos(random)); | ||
} | } | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | 示例2 | ||
| + | <pre> | ||
| + | //An example for the Law of Cosines to calculate any angle of a triangle from 3 known side lengths. | ||
| − | + | default | |
| − | { | + | { |
| − | + | touch_start(integer num_detected) | |
| − | + | { | |
| − | llOwnerSay(" | + | vector t=< llFrand(9.0)+1.0 , llFrand(9.0)+1.0 , llFrand(9.0)+1.0 >; //the 3 values of this vector are used to set the lengths of 3 sides of a triangle. |
| + | |||
| + | float anglexy=llAcos( (t.x*t.x+t.y*t.y-(t.z*t.z)) / ( 2*t.x*t.y) ) //Law Of Cosines | ||
| + | |||
| + | llOwnerSay("Using the Law Of Cosines, the angle of a triangle between side a="+(string)t.x+"and side b="+(string)t.y+"is = "+(string)anglexy+" radians="+(string)(anglexy*RAD_TO_DEG)+"° and that angle is not on side c="+(string)t.z); | ||
} | } | ||
} | } | ||
</pre> | </pre> | ||
| + | |||
| + | |相关函数= | ||
| + | [[llSin]] [[llAsin]] –sine & inverse Sine | ||
| + | [[llCos]] –cosine | ||
| + | [[llTan]] [[llAtan2]] –tangent & inverse tangent | ||
| + | }} | ||
2020年3月2日 (一) 12:42的版本
| 首页 | 函数 | 事件 | 类型 | 操作符 | 常数 | Flow Control | Script Library | Categorized Library | Tutorials |
| 函数名 |
|---|
| Function: llAdjustSoundVolume( float volume ); |
| 参数:• float
volume – between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0) |
| 返回值:Adjusts volume of attached sound. |
| 注意事项 |
|---|
| This function causes the script to sleep for 0.1 seconds. |
| 示例 |
|---|
示例1
// This example exercises the full valid range of argument from -1.0 to +1.0
default
{
touch_start(integer num_detected)
{
float random = llFrand(2.0) - 1.0;
llOwnerSay("The arccosine of " + (string)random + " is " + (string)llAcos(random));
}
}
示例2 //An example for the Law of Cosines to calculate any angle of a triangle from 3 known side lengths.
default
{
touch_start(integer num_detected)
{
vector t=< llFrand(9.0)+1.0 , llFrand(9.0)+1.0 , llFrand(9.0)+1.0 >; //the 3 values of this vector are used to set the lengths of 3 sides of a triangle.
float anglexy=llAcos( (t.x*t.x+t.y*t.y-(t.z*t.z)) / ( 2*t.x*t.y) ) //Law Of Cosines
llOwnerSay("Using the Law Of Cosines, the angle of a triangle between side a="+(string)t.x+"and side b="+(string)t.y+"is = "+(string)anglexy+" radians="+(string)(anglexy*RAD_TO_DEG)+"° and that angle is not on side c="+(string)t.z);
}
}
|
| 相关函数 |
|---|
| llSin llAsin –sine & inverse Sine |
| 相关事件 |
|---|
| 无 |