“LlGround”的版本间的差异

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|相关函数=
 
|相关函数=
llGroundContour – Gets the ground contour
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[[llGroundContour]] – Gets the ground contour
llGroundNormal – Gets the ground normal
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[[llGroundNormal]] – Gets the ground normal
llGroundSlope – Gets the ground slope
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[[llGroundSlope]] – Gets the ground slope
llEdgeOfWorld – Returns existence of neighboring sims
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[[llEdgeOfWorld]] – Returns existence of neighboring sims
  
 
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2020年8月20日 (四) 10:19的最新版本

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函数名
Function: float llGround( vector offset );
参数:

vector offset – offset relative to the prim's position and expressed in local coordinates

返回值:

返回一个浮点数,该浮点数是直接低于prim位置偏移量的地面高度

注意事项
All Issues ~ Search JIRA for related Bugs
示例
示例一
// Makes the object land on ground or on water
 
FindGroundOrWater()
{
    vector vTarget = llGetPos();
    vTarget.z = llGround( ZERO_VECTOR );
    float fWaterLevel = llWater( ZERO_VECTOR );
    if( vTarget.z < fWaterLevel )
        vTarget.z = fWaterLevel;
    llSetRegionPos(vTarget);
}
 
default
{
    touch_start(integer total_number)
    {
        FindGroundOrWater();
    }
}
相关函数
llGroundContour – Gets the ground contour

llGroundNormal – Gets the ground normal llGroundSlope – Gets the ground slope llEdgeOfWorld – Returns existence of neighboring sims

相关事件