“LlGround”的版本间的差异
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− | <pre> | + | </pre> |
|相关函数= | |相关函数= | ||
− | + | [[llGroundContour]] – Gets the ground contour | |
− | + | [[llGroundNormal]] – Gets the ground normal | |
− | + | [[llGroundSlope]] – Gets the ground slope | |
− | + | [[llEdgeOfWorld]] – Returns existence of neighboring sims | |
|相关事件=无 | |相关事件=无 | ||
}} | }} |
2020年8月20日 (四) 10:19的最新版本
首页 | 函数 | 事件 | 类型 | 操作符 | 常数 | Flow Control | Script Library | Categorized Library | Tutorials |
函数名 |
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Function: float llGround( vector offset ); |
参数:
vector offset – offset relative to the prim's position and expressed in local coordinates |
返回值:
返回一个浮点数,该浮点数是直接低于prim位置偏移量的地面高度 |
注意事项 |
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All Issues ~ Search JIRA for related Bugs |
示例 |
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示例一
// Makes the object land on ground or on water FindGroundOrWater() { vector vTarget = llGetPos(); vTarget.z = llGround( ZERO_VECTOR ); float fWaterLevel = llWater( ZERO_VECTOR ); if( vTarget.z < fWaterLevel ) vTarget.z = fWaterLevel; llSetRegionPos(vTarget); } default { touch_start(integer total_number) { FindGroundOrWater(); } } |
相关函数 |
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llGroundContour – Gets the ground contour
llGroundNormal – Gets the ground normal llGroundSlope – Gets the ground slope llEdgeOfWorld – Returns existence of neighboring sims |
相关事件 |
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无 |