“LlGround”的版本间的差异
(创建页面,内容为“{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}} {{函数详情 |函数名 = Function: float llGround( vector offset ); |参数= 参数: vecto…”) |
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|相关函数= | |相关函数= | ||
| − | + | llGroundContour – Gets the ground contour | |
| − | + | llGroundNormal – Gets the ground normal | |
| − | + | llGroundSlope – Gets the ground slope | |
| − | + | llEdgeOfWorld – Returns existence of neighboring sims | |
|相关事件=无 | |相关事件=无 | ||
}} | }} | ||
2020年8月20日 (四) 09:42的版本
| 首页 | 函数 | 事件 | 类型 | 操作符 | 常数 | Flow Control | Script Library | Categorized Library | Tutorials |
| 函数名 |
|---|
| Function: float llGround( vector offset ); |
| 参数:
vector offset – offset relative to the prim's position and expressed in local coordinates |
| 返回值:
返回一个浮点数,该浮点数是直接低于prim位置偏移量的地面高度 |
| 注意事项 |
|---|
| All Issues ~ Search JIRA for related Bugs |
| 示例 |
|---|
示例一
// Makes the object land on ground or on water
FindGroundOrWater()
{
vector vTarget = llGetPos();
vTarget.z = llGround( ZERO_VECTOR );
float fWaterLevel = llWater( ZERO_VECTOR );
if( vTarget.z < fWaterLevel )
vTarget.z = fWaterLevel;
llSetRegionPos(vTarget);
}
default
{
touch_start(integer total_number)
{
FindGroundOrWater();
}
}
|
| 相关函数 |
|---|
| llGroundContour – Gets the ground contour llGroundNormal – Gets the ground normal llGroundSlope – Gets the ground slope llEdgeOfWorld – Returns existence of neighboring sims |
| 相关事件 |
|---|
| 无 |