“LlAdjustSoundVolume”的版本间的差异

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|示例=
 
|示例=
</pre>
+
示例1
 +
<pre>
 +
//  This example exercises the full valid range of argument from -1.0 to +1.0
 +
 
default
 
default
 
{
 
{
     state_entry()
+
     touch_start(integer num_detected)
 
     {
 
     {
         llListen(42, "", llGetOwner(), "");
+
         float random = llFrand(2.0) - 1.0;
 +
 +
        llOwnerSay("The arccosine of " + (string)random + " is " + (string)llAcos(random));
 
     }
 
     }
 +
}
 +
</pre>
 +
 +
示例2
 +
<pre>
 +
//An example for the Law of Cosines to calculate any angle of a triangle from 3 known side lengths.
 
   
 
   
     listen(integer chan, string name, key id, string msg)
+
default
     {
+
{
         float value = (float)msg;
+
     touch_start(integer num_detected)
         llAdjustSoundVolume(value);
+
     {      
         llOwnerSay("Volume set to: " + (string)value + " of 1.0");
+
         vector t=< llFrand(9.0)+1.0 , llFrand(9.0)+1.0 , llFrand(9.0)+1.0 >; //the 3 values of this vector are used to set the lengths of 3 sides of a triangle.
 +
 +
         float anglexy=llAcos( (t.x*t.x+t.y*t.y-(t.z*t.z)) / ( 2*t.x*t.y) ) //Law Of Cosines
 +
 +
         llOwnerSay("Using the Law Of Cosines, the angle of a triangle between side a="+(string)t.x+"and side b="+(string)t.y+"is = "+(string)anglexy+" radians="+(string)(anglexy*RAD_TO_DEG)+"° and that angle is not on side c="+(string)t.z);
 
     }
 
     }
 
}
 
}
 
</pre>
 
</pre>
 +
 +
|相关函数=
 +
[[llSin]] [[llAsin]] –sine & inverse Sine
 +
[[llCos]] –cosine
 +
[[llTan]] [[llAtan2]] –tangent & inverse tangent
 +
}}

2020年3月2日 (一) 12:42的版本

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函数名
Function: llAdjustSoundVolume( float volume );
参数:• float

volume – between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

返回值:Adjusts volume of attached sound.
注意事项
This function causes the script to sleep for 0.1 seconds.
示例
示例1
//  This example exercises the full valid range of argument from -1.0 to +1.0
 
default
{
    touch_start(integer num_detected)
    {
        float random = llFrand(2.0) - 1.0;
 
        llOwnerSay("The arccosine of " + (string)random + " is " + (string)llAcos(random));
    }
}

示例2

//An example for the Law of Cosines to calculate any angle of a triangle from 3 known side lengths.
 
default
{
    touch_start(integer num_detected)
    {        
        vector t=< llFrand(9.0)+1.0 , llFrand(9.0)+1.0 , llFrand(9.0)+1.0 >; //the 3 values of this vector are used to set the lengths of 3 sides of a triangle.
 
        float anglexy=llAcos( (t.x*t.x+t.y*t.y-(t.z*t.z)) / ( 2*t.x*t.y) ) //Law Of Cosines
 
        llOwnerSay("Using the Law Of Cosines, the angle of a triangle between side a="+(string)t.x+"and side b="+(string)t.y+"is = "+(string)anglexy+" radians="+(string)(anglexy*RAD_TO_DEG)+"° and that angle is not on side c="+(string)t.z);
    }
}
相关函数
llSin llAsin –sine & inverse Sine

llCos –cosine llTan llAtan2 –tangent & inverse tangent

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