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LlDetectedRot
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{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}} {{函数详情 |函数名 = Function: rotation llDetectedRot( integer number ); |参数= 参数:integer number–Index of detection information number does not support negative indexes. |返回值= 返回值:Returns the rotation of detected object number. |注意事项= 注意事项 *If number is out of bounds this function returns <0.0, 0.0, 0.0, 1.0> and the script continues to execute without an error message. *Events that enable the llDetected* functions always return at least one detected item. *Detection events are not raised if there is nothing detected.[1] *The detection event's items detected parameter is initially never less than 1.[2] |示例= <pre> //--// get compass facing of Avatar that touches this object //--// //-- list of compass directions starting at East, rotated clockwise list gLstCompassPoints = [ "East", "NorthEast", "North", "NorthWest", "West", "SouthWest", "South", "SouthEast" ]; //-- convert rotation to z-axis compass direction string CompassDirection( rotation rRotBase ) { integer iCountCompassPoints = llGetListLength(gLstCompassPoints); //-- convert rotation to a direction vector vDirection = <0.0, 1.0, 0.0> / rRotBase; //-- take the direction and determine the z rotation float fAngle = llAtan2(vDirection.x, vDirection.y); //-- take the angle and find the compass point integer iCompassPoint = llRound(fAngle * iCountCompassPoints / TWO_PI); //-- convert to string return llList2String( gLstCompassPoints, iCompassPoint ); } default{ state_entry() { llSay( 0, "Touch me to get your compass facing" ); } touch_start( integer vIntTouchCount ) { integer vIntCounter = 0; do { llSay( 0, llDetectedName( vIntCounter ) + " is facing " //-- next line gets avatar rotation and converts to compass direction + CompassDirection( llDetectedRot( vIntCounter ) ) ); } while ( ++vIntCounter < vIntTouchCount ); } } </pre> |相关函数=无 |相关事件=无 }}
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