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LlDetectedPos
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{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}} {{函数详情 |函数名 = Function: vector llDetectedPos( integer number ); |参数= 参数:integer number–Index of detection information number does not support negative indexes. |返回值= 返回值:Returns a vector that is the position (in region coordinates) of detected object number. |注意事项= 注意事项 *If number is out of bounds this function returns <0.0, 0.0, 0.0> and the script continues to execute without an error message. *Events that enable the llDetected* functions always return at least one detected item. *Detection events are not raised if there is nothing detected.[1] *The detection event's items detected parameter is initially never less than 1.[2] |示例= 示例1 <pre> // Get position and distance of toucher default { touch_start(integer total_number) { // get the position of the avatar touching this prim vector pos = llDetectedPos(0); // compute how far away they are float dist = llVecDist(pos, llGetPos() ); llSay(0, "You are " + (string) dist + " metres from me, at coordinates " + (string) pos); } } // get name and sim position of Avatars within "say" range </pre> 示例2 <pre> default { state_entry() { llOwnerSay( "Touch me to get the positions of avatars in 'Say' range" ); } touch_start( integer vIntTouchCount ) { // Do a one-off sensor sweep over a 20m radius sphere for avatars llSensor( "", "", AGENT, 20, PI ); } sensor( integer vIntFound ) { integer vIntCounter = 0; //-- loop through all avatars found do { llOwnerSay( llDetectedName( vIntCounter ) // get the position of this detected avatar + (string) llDetectedPos( vIntCounter ) ); } while (++vIntCounter < vIntFound); } // sensor does not detect owner if it's attached no_sensor() { llOwnerSay( "I couldn't find anybody" ); } } </pre> |相关函数=无 |相关事件=无 }}
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