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LlDetectedOwner
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{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}} {{函数详情 |函数名 = Function: key llDetectedOwner( integer number ); |参数= 参数:integer number–Index of detection information number does not support negative indexes. |返回值= 返回值:Returns the key (UUID) of the owner of the object. |注意事项= 注意事项 *If number is out of bounds the script continues to execute without an error message. *Events that enable the llDetected* functions always return at least one detected item. *Detection events are not raised if there is nothing detected.[1] *The detection event's items detected parameter is initially never less than 1.[2] |示例= <pre> default { collision_start(integer num_detected) { string output = "\nkey of colliding object's owner ... or the colliding avatar: " + (string)llDetectedOwner(0) + "\nkey of this object's owner: " + (string)llGetOwner() + "\nname of colliding object/avatar: " + llDetectedName(0) + "\nkey of colliding object/avatar: " + (string)llDetectedKey(0) + "\nkey of the prim containing this script: " + (string)llGetKey() + "\nkey of this object's root prim: " + (string)llGetLinkKey(LINK_ROOT); llSay(0, output); } } </pre> |相关函数= [[llGetOwnerKey]]–llGetOwnerKey(llDetectedKey(number)) is the same as llDetectedOwner(number) only if the detected object is in the same region. [[llGetOwner]] |相关事件=无 }}
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