示例1
integer filter;// default is 0
default
{
state_entry()
{
string ownerName = llKey2Name(llGetOwner());
llOwnerSay("Hello, " + ownerName + "!");
}
touch_start(integer total_number)
{
vector start = llGetPos();
vector end = start - <0.0, -25.0, 0.0>;
if ( filter > 8 )
filter = 0;
llOwnerSay("Filter " + (string)filter);
list results = llCastRay(start, end, [RC_REJECT_TYPES, filter, RC_MAX_HITS, 4] );
integer hitNum = 0;
// Handle error conditions here by checking llList2Integer(results, -1) >= 0
while (hitNum < llList2Integer(results, -1))
{
// Stride is 2 because we didn't request normals or link numbers
key uuid = llList2Key(results, 2*hitNum);
string name = "Land"; // if (uuid == NULL_KEY)
if (uuid != NULL_KEY)
name = llKey2Name(uuid);
llOwnerSay("Hit " + name + ".");
++hitNum;
}
++filter;
}
}
示例2
// Fire a weapon at a target, report a hit
integer gTargetChan = -9934917;
default
{
attach(key id)
{
if (id != NULL_KEY)
{
llRequestPermissions(id,PERMISSION_TAKE_CONTROLS|PERMISSION_TRACK_CAMERA);
}
}
run_time_permissions (integer perm)
{
if (perm & PERMISSION_TAKE_CONTROLS|PERMISSION_TRACK_CAMERA)
{
llTakeControls(CONTROL_LBUTTON|CONTROL_ML_LBUTTON,TRUE,FALSE);
}
}
control (key id, integer level, integer edge)
{
// User must be in mouselook to aim the weapon
if (level & edge & CONTROL_LBUTTON)
{
llSay(0,"You must be in Mouselook to shoot. Type \"CTRL + M\" or type \"Esc\" and scroll your mouse wheel forward to enter Mouselook.");
}
// User IS in mouselook
if (level & edge & CONTROL_ML_LBUTTON)
{
vector start = llGetCameraPos();
// Detect only a non-physical, non-phantom object. Report its root prim's UUID.
list results = llCastRay(start, start+<60.0,0.0,0.0>*llGetCameraRot(),[RC_REJECT_TYPES,RC_REJECT_PHYSICAL|RC_REJECT_AGENTS|RC_REJECT_LAND,RC_DETECT_PHANTOM,FALSE,RC_DATA_FLAGS,RC_GET_ROOT_KEY,RC_MAX_HITS,1]);
llTriggerSound(llGetInventoryName(INVENTORY_SOUND,0),1.0);
llSleep(0.03);
key target = llList2Key(results,0);
// Tell target that it has been hit.
llRegionSayTo(target,gTargetChan,"HIT");
// Target, scripted to listen on gTargetChan, can explode, change color, fall over .....
}
}
}
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