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	<id>http://i.bnu.edu.cn/wiki/index.php?action=history&amp;feed=atom&amp;title=LlSetVehicleType</id>
	<title>LlSetVehicleType - 版本历史</title>
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	<updated>2026-06-01T03:37:39Z</updated>
	<subtitle>本wiki的该页面的版本历史</subtitle>
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	<entry>
		<id>http://i.bnu.edu.cn/wiki/index.php?title=LlSetVehicleType&amp;diff=575&amp;oldid=prev</id>
		<title>Wzc：创建页面，内容为“{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}}   {{函数详情 |函数名 = Function: llSetVehicleType( integer type ); |参数= 参数：•整…”</title>
		<link rel="alternate" type="text/html" href="http://i.bnu.edu.cn/wiki/index.php?title=LlSetVehicleType&amp;diff=575&amp;oldid=prev"/>
		<updated>2020-08-12T08:25:05Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}}   {{函数详情 |函数名 = Function: llSetVehicleType( integer type ); |参数= 参数：•整…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{函数详情&lt;br /&gt;
|函数名 = Function: llSetVehicleType( integer type );&lt;br /&gt;
|参数= 参数：•整数型&lt;br /&gt;
|返回值= 返回值：将车辆类型设置为默认类型之一。&lt;br /&gt;
&lt;br /&gt;
|注意事项=脚本车辆的最大物理权重为32.0以上，功能将失败，并在调试通道上显示警告。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|示例=&lt;br /&gt;
示例&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
llSetVehicleType(VEHICLE_TYPE_BALLOON);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|相关函数=无&lt;br /&gt;
|相关事件=无&lt;br /&gt;
}}&lt;br /&gt;
附录：（表格）&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flags	&lt;br /&gt;
! &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| VEHICLE_TYPE_NONE&lt;br /&gt;
| 0&lt;br /&gt;
| Turns off vehicle support&lt;br /&gt;
|-&lt;br /&gt;
| VEHICLE_TYPE_SLED&lt;br /&gt;
| 1&lt;br /&gt;
| Simple vehicle that bumps along the ground, and likes to move along its local x-axis&lt;br /&gt;
|-&lt;br /&gt;
| VEHICLE_TYPE_CAR&lt;br /&gt;
| 2&lt;br /&gt;
| Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events&lt;br /&gt;
|-&lt;br /&gt;
| VEHICLE_TYPE_BOAT&lt;br /&gt;
| 3&lt;br /&gt;
| Hovers over water with lots of friction and some angular deflection&lt;br /&gt;
|-&lt;br /&gt;
| VEHICLE_TYPE_AIRPLANE&lt;br /&gt;
| 4&lt;br /&gt;
| Uses linear deflection for lift, no hover, and banking to turn&lt;br /&gt;
|-&lt;br /&gt;
| VEHICLE_TYPE_BALLOON&lt;br /&gt;
| 5&lt;br /&gt;
| Hover, and friction, but no deflection&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wzc</name></author>
		
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